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  • Artificial Life Game - Contains useful links to resources and studies of artificial life games..
  • The Canadian Video Game and Computer Industry - Offers information and analysis about the video and computer game industry in Canada. Produced by a group of researchers in the Faculty of Information and Media Studies at the University of Western Ontario..
  • DFC Intelligence: Game Industry Research - Providing strategic market research and statistics on the video game, interactive entertainment and interactive broadcasting industries..
  • Digiplay Initiative - Research project on computer games, gamers and the gaming industry. Site has an extensive bibliography of print and online game research. Some news, links, events, own publications..
  • Dungeon & Dreamers - Website for book of the same name. Includes sample chapter and individual pages for authors Brad King and John Borland..
  • Elliott Avedon Museum and Archive of Games - Virtual exhibits from the University of Waterloo, Ottawa, Canada. Dedicated to research and the collection, preservation, and exhibition of games and game-related objects..
  • Game Game - Ludology meets Understanding Comics. A card game about game studies by Aki Järvinen..
  • Game Liberation - A game about game theory by Jesper Juul..
  • Game Research - Offers news and research information on the development and social impact of computer games, and the Games Research mailing list..
  • Games For Health - Sponsored by the Serious Games Initiative. Develops a community and best practices platform for the numerous games being built for health care applications..
  • Games, Gamers and Gaming Culture - Links to computer and video game research resources. Bibliography of game research, researchers, organisations, conferences, archives, news..
  • GamesLab - New Zealand based research group dedicated to raising the profile of games research and acting as a proponent in developing a critical awareness of video games..
  • Global Timoto - One man, on a motorcycle, around the world, in mission to explore and record diverse people and the games they play..
  • Habitat Chronicles - Blog and development historical information from Chip Morningstar and Randy Farmer, designers of Habitat, 1985..
  • Interactive Fiction - Annotated bibliography and several scholarly articles about interactive fiction, by Dennis G. Jerz..
  • Learning Games Initiative - Examine computer games (arcade, console, PC, and handheld) in order to better understand their cultural and pedagogical import. Based in Tucson, AZ..
  • Richard A. Bartle: MUD Writings Archive - A collection of fulltext research articles on MUDs by different researchers..
  • Satellite Uplink - A collection of insights that put video games inside a broader cultural and aesthetic framework. E-book available for download..
  • Serious Games Initiative - Focuses on using games in exploring management and leadership challenges facing the public sector. Sponsors annual Serious Games Summit..
  • Video Game Culture: Leisure and Play Preferences of BC Teens - Study examines the significance of children's video game play by surveying British Columiba teenagers' attitudes, interests, motives and behaviors toward gaming..
  • Yee, Nicholas - The Norrathian Scrolls: A Study of EverQuest - Findings of a major study of EverQuest players including data on and discussions of demographics, statistics, psychology, charts, addiction, gender differences, gender bending, relationships, romance and guilds..
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